Đây là một hoàn HACK
này sẽ yêu cầu bạn phải có một bản sao của JH-Labs Filters để thực hiện mờ
Đây là một hoạt động tốn kém vì nó sử dụng một hoạt động mờ, lý do tôi sử dụng nó là sẽ đưa vào tài khoản hình dạng của các thành phần nó là shadowing.
Vấn đề chính bạn phải là biên giới không phải là bản thân họ, trong suốt, không có cách nào để thực sự có một thành phần đục và một biên giới trong suốt. Hench hack
public class TestDropShadowBorder {
public static void main(String[] args) {
new TestDropShadowBorder();
}
public TestDropShadowBorder() {
EventQueue.invokeLater(new Runnable() {
@Override
public void run() {
try {
UIManager.setLookAndFeel(UIManager.getSystemLookAndFeelClassName());
} catch (ClassNotFoundException ex) {
} catch (InstantiationException ex) {
} catch (IllegalAccessException ex) {
} catch (UnsupportedLookAndFeelException ex) {
}
JFrame frame = new JFrame("Test");
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
frame.setLayout(new BorderLayout());
frame.add(new TestPane());
frame.pack();
frame.setLocationRelativeTo(null);
frame.setVisible(true);
}
});
}
public class TestPane extends JPanel {
public TestPane() {
setBackground(Color.RED);
setBorder(new EmptyBorder(20, 20, 20, 20));
setLayout(new BorderLayout());
JPanel drop = new JPanel();
drop.setOpaque(false);
DropShadowBorder border = new DropShadowBorder();
border.setFillContentArea(true);
drop.setBorder(new CompoundBorder(border, new LineBorder(Color.BLACK)));
add(drop);
}
}
public static class DropShadowBorder implements Border {
protected static final int SHADOW_SIZE = 4;
protected static final Map<Component, DropShadowBorder.CachedBorder> BORDER_CACHE = new WeakHashMap<Component, CachedBorder>(5);
private boolean fillContentArea;
private int shadowSize;
private float shadowOpacity;
private Color shadowColor;
public DropShadowBorder() {
this(SHADOW_SIZE, Color.BLACK, 0.5f, true);
}
public DropShadowBorder(boolean paintContentArea) {
this(SHADOW_SIZE, Color.BLACK, 0.5f, paintContentArea);
}
public DropShadowBorder(int shadowSize) {
this(shadowSize, Color.BLACK, 0.5f, true);
}
public DropShadowBorder(Color shadowColor) {
this(SHADOW_SIZE, shadowColor, 0.5f, true);
}
public DropShadowBorder(int shadowSize, Color showColor) {
this(shadowSize, showColor, 0.5f, true);
}
public DropShadowBorder(int shadowSize, float opacity) {
this(shadowSize, Color.BLACK, opacity, true);
}
public DropShadowBorder(Color shadowColor, float opacity) {
this(SHADOW_SIZE, shadowColor, opacity, true);
}
public DropShadowBorder(int shadowSize, Color shadowColor, float opacity) {
this(shadowSize, shadowColor, opacity, true);
}
public DropShadowBorder(int shadowSize, boolean paintContentArea) {
this(shadowSize, Color.BLACK, 0.5f, paintContentArea);
}
public DropShadowBorder(Color shadowColor, boolean paintContentArea) {
this(SHADOW_SIZE, shadowColor, 0.5f, paintContentArea);
}
public DropShadowBorder(int shadowSize, Color showColor, boolean paintContentArea) {
this(shadowSize, showColor, 0.5f, paintContentArea);
}
public DropShadowBorder(int shadowSize, float opacity, boolean paintContentArea) {
this(shadowSize, Color.BLACK, opacity, paintContentArea);
}
public DropShadowBorder(Color shadowColor, float opacity, boolean paintContentArea) {
this(SHADOW_SIZE, shadowColor, opacity, paintContentArea);
}
public DropShadowBorder(int shadowSize, Color showColor, float opacity, boolean paintContentArea) {
setShadowSize(shadowSize);
setShadowColor(showColor);
setShadowOpacity(opacity);
setFillContentArea(paintContentArea);
}
public void setShadowColor(Color shadowColor) {
this.shadowColor = shadowColor;
}
public void setShadowOpacity(float shadowOpacity) {
this.shadowOpacity = shadowOpacity;
}
public Color getShadowColor() {
return shadowColor;
}
public float getShadowOpacity() {
return shadowOpacity;
}
public void setShadowSize(int size) {
shadowSize = size;
}
public int getShadowSize() {
return shadowSize;
}
public static GraphicsConfiguration getGraphicsConfiguration() {
return GraphicsEnvironment.getLocalGraphicsEnvironment().getDefaultScreenDevice().getDefaultConfiguration();
}
public static BufferedImage createCompatibleImage(int width, int height) {
return createCompatibleImage(width, height, Transparency.TRANSLUCENT);
}
public static BufferedImage createCompatibleImage(int width, int height, int transparency) {
BufferedImage image = getGraphicsConfiguration().createCompatibleImage(width, height, transparency);
image.coerceData(true);
return image;
}
public static BufferedImage generateShadow(BufferedImage imgSource, int size, Color color, float alpha) {
int imgWidth = imgSource.getWidth() + (size * 2);
int imgHeight = imgSource.getHeight() + (size * 2);
BufferedImage imgMask = createCompatibleImage(imgWidth, imgHeight);
Graphics2D g2 = imgMask.createGraphics();
g2.setRenderingHint(RenderingHints.KEY_ALPHA_INTERPOLATION, RenderingHints.VALUE_ALPHA_INTERPOLATION_QUALITY);
g2.setRenderingHint(RenderingHints.KEY_ANTIALIASING, RenderingHints.VALUE_ANTIALIAS_ON);
g2.setRenderingHint(RenderingHints.KEY_COLOR_RENDERING, RenderingHints.VALUE_COLOR_RENDER_QUALITY);
g2.setRenderingHint(RenderingHints.KEY_DITHERING, RenderingHints.VALUE_DITHER_ENABLE);
g2.setRenderingHint(RenderingHints.KEY_FRACTIONALMETRICS, RenderingHints.VALUE_FRACTIONALMETRICS_ON);
g2.setRenderingHint(RenderingHints.KEY_INTERPOLATION, RenderingHints.VALUE_INTERPOLATION_BILINEAR);
g2.setRenderingHint(RenderingHints.KEY_RENDERING, RenderingHints.VALUE_RENDER_QUALITY);
g2.setRenderingHint(RenderingHints.KEY_STROKE_CONTROL, RenderingHints.VALUE_STROKE_PURE);
int x = Math.round((imgWidth - imgSource.getWidth())/2f);
int y = Math.round((imgHeight - imgSource.getHeight())/2f);
g2.drawImage(imgSource, x, y, null);
g2.dispose();
// ---- Blur here ---
BufferedImage imgGlow = generateBlur(imgMask, size, color, alpha);
//
// BufferedImage imgGlow = ImageUtilities.createCompatibleImage(imgWidth, imgHeight);
// g2 = imgGlow.createGraphics();
//
// g2.drawImage(imgMask, 0, 0, null);
// g2.setComposite(AlphaComposite.getInstance(AlphaComposite.SRC_IN, alpha));
// g2.setColor(color);
//
// g2.fillRect(x, y, imgSource.getWidth(), imgSource.getHeight());
// g2.dispose();
//
// imgGlow = filter.filter(imgGlow, null);
// ---- Blur here ----
// imgGlow = ImageUtilities.applyMask(imgGlow, imgMask, AlphaComposite.DST_OUT);
return imgGlow;
}
public static BufferedImage generateBlur(BufferedImage imgSource, int size, Color color, float alpha) {
GaussianFilter filter = new GaussianFilter(size);
int imgWidth = imgSource.getWidth();
int imgHeight = imgSource.getHeight();
BufferedImage imgBlur = createCompatibleImage(imgWidth, imgHeight);
Graphics2D g2d = imgBlur.createGraphics();
g2d.setRenderingHint(RenderingHints.KEY_ALPHA_INTERPOLATION, RenderingHints.VALUE_ALPHA_INTERPOLATION_QUALITY);
g2d.setRenderingHint(RenderingHints.KEY_ANTIALIASING, RenderingHints.VALUE_ANTIALIAS_ON);
g2d.setRenderingHint(RenderingHints.KEY_COLOR_RENDERING, RenderingHints.VALUE_COLOR_RENDER_QUALITY);
g2d.setRenderingHint(RenderingHints.KEY_DITHERING, RenderingHints.VALUE_DITHER_ENABLE);
g2d.setRenderingHint(RenderingHints.KEY_FRACTIONALMETRICS, RenderingHints.VALUE_FRACTIONALMETRICS_ON);
g2d.setRenderingHint(RenderingHints.KEY_INTERPOLATION, RenderingHints.VALUE_INTERPOLATION_BILINEAR);
g2d.setRenderingHint(RenderingHints.KEY_RENDERING, RenderingHints.VALUE_RENDER_QUALITY);
g2d.setRenderingHint(RenderingHints.KEY_STROKE_CONTROL, RenderingHints.VALUE_STROKE_PURE);
g2d.drawImage(imgSource, 0, 0, null);
g2d.setComposite(AlphaComposite.getInstance(AlphaComposite.SRC_IN, alpha));
g2d.setColor(color);
g2d.fillRect(0, 0, imgSource.getWidth(), imgSource.getHeight());
g2d.dispose();
imgBlur = filter.filter(imgBlur, null);
return imgBlur;
}
public void paintBorder(Component c, Graphics g, int x, int y, int width, int height) {
/*
* Because of the amount of time it can take to render the drop shadow,
* we cache the results in a static cache, based on the component
* and the components size.
*
* This allows the shadows to repainted quickly so long as the component
* hasn't changed in size.
*/
BufferedImage dropShadow = null;
DropShadowBorder.CachedBorder cached = BORDER_CACHE.get(c);
if (cached != null) {
dropShadow = cached.getImage(c);
}
if (dropShadow == null) {
int shadowSize = getShadowSize();
float opacity = getShadowOpacity();
Color color = getShadowColor();
// Create a blank canvas, from which the actually border can be generated
// from...
// The ahadow routine can actually generate a non-rectangular border, but
// because we don't have a suitable template to run from, we need to
// set this up our selves...
// It would be nice to be able to user the component itself, but this will
// have to
BufferedImage img = new BufferedImage(width, height, BufferedImage.TYPE_INT_ARGB);
Graphics2D g2d = img.createGraphics();
g2d.fillRect(0, 0, width - (shadowSize * 2), height - (shadowSize * 2));
g2d.dispose();
// Generate the shadow
BufferedImage shadow = generateShadow(img, shadowSize, getShadowColor(), getShadowOpacity());
// We need to produce a clipping result, cause the border is painted ontop
// of the base component...
BufferedImage clipedShadow = createCompatibleImage(width, height, Transparency.TRANSLUCENT);
g2d = clipedShadow.createGraphics();
Shape clip = g2d.getClip();
// First we create a "area" filling the avaliable space...
Area area = new Area(new Rectangle(width, height));
// Then we subtract the space left over for the component
area.subtract(new Area(new Rectangle(width - (shadowSize * 2), height - (shadowSize * 2))));
// And then apply the clip
g2d.setClip(area);
// Then draw the shadow image
// g2d.drawImage(shadow, -(shadowSize/2), -(shadowSize/2), c);
g2d.drawImage(shadow, 0, 0, c);
g2d.setClip(clip);
if (!c.isOpaque() && isFillContentArea()) {
area = new Area(new Rectangle(width - (shadowSize * 2), height - (shadowSize * 2)));
g2d.setColor(c.getBackground());
g2d.fill(area);
}
// g2d.setColor(Color.RED);
// g2d.drawRect(x, y, width - 1, height - 1);
//
// g2d.setColor(Color.GREEN);
// g2d.drawRect(x, y, width - (shadowSize * 2), height - (shadowSize * 2));
g2d.dispose();
dropShadow = clipedShadow;
BORDER_CACHE.put(c, new CachedBorder(dropShadow, c.getSize()));
}
g.drawImage(dropShadow, x, y, c);
// if (!c.isOpaque() && isFillContentArea()) {
//
// Graphics2D g2d = (Graphics2D) g;
//
// Area area = new Area(new Rectangle(width - (shadowSize * 2), height - (shadowSize * 2)));
// g2d.setColor(c.getBackground());
// g2d.fill(area);
//
// }
// g.setColor(Color.MAGENTA);
// g.drawRect(x + 1, y + 1, width - (shadowSize * 2) - 1, height - (shadowSize * 2) - 1);
}
public Insets getBorderInsets(Component cmpnt) {
return new Insets(0, 0, getShadowSize() * 2, getShadowSize() * 2);
}
public boolean isBorderOpaque() {
return false;
}
/**
* Returns if the content area should be painted by this border when the
* parent component is opaque...
*
* The problem is, the paintComponent method will paint the WHOLE component
* background, including the border area. This is a reasonable assumption to
* make, but it makes the shadow border really show up when the parent
* component is a different color.
*
* This allows the border to take control of that fact.
*
* When using it, you will need to try and make this the first border to get
* painted though :P
*
* @return
*/
public boolean isFillContentArea() {
return fillContentArea;
}
public void setFillContentArea(boolean fill) {
fillContentArea = fill;
}
protected class CachedBorder {
private BufferedImage image;
private Dimension size;
public CachedBorder(BufferedImage border, Dimension size) {
this.image = border;
this.size = size;
}
public BufferedImage getImage(Component comp) {
BufferedImage dropShadow = null;
if (comp.getSize().equals(size)) {
dropShadow = image;
}
return dropShadow;
}
}
}
}
CẬP NHẬT với thêm Ví dụ
Biên giới bóng thả có những hạn chế, nó không thể đi vào xem xét hình dạng của các thành phần, như thời gian biên giới được vẽ, thành phần đã không bắt đầu, vì vậy chúng tôi không có điểm tham chiếu.
Để có thể tạo ra một hiệu ứng bóng đổ mà đưa vào xem xét hình dạng của các thành phần, chúng ta cần tạo một thành phần tùy chỉnh và tiêm biên giới của chúng tôi trực tiếp vào quá trình sơn.
public class TestDropShadowBorder {
public static void main(String[] args) {
new TestDropShadowBorder();
}
public TestDropShadowBorder() {
EventQueue.invokeLater(new Runnable() {
@Override
public void run() {
try {
UIManager.setLookAndFeel(UIManager.getSystemLookAndFeelClassName());
} catch (ClassNotFoundException ex) {
} catch (InstantiationException ex) {
} catch (IllegalAccessException ex) {
} catch (UnsupportedLookAndFeelException ex) {
}
JFrame frame = new JFrame("Test");
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
frame.setLayout(new BorderLayout());
frame.add(new TestPane());
frame.pack();
frame.setLocationRelativeTo(null);
frame.setVisible(true);
}
});
}
public class TestPane extends JPanel {
public TestPane() {
setBackground(Color.RED);
setBorder(new EmptyBorder(20, 20, 20, 20));
setLayout(new BorderLayout());
add(new RoundedPane());
}
}
public class RoundedPane extends JPanel {
private int shadowSize = 5;
public RoundedPane() {
// This is very important, as part of the panel is going to be transparent
setOpaque(false);
}
@Override
public Insets getInsets() {
return new Insets(0, 0, 10, 10);
}
@Override
public Dimension getPreferredSize() {
return new Dimension(200, 200);
}
@Override
protected void paintComponent(Graphics g) {
int width = getWidth() - 1;
int height = getHeight() - 1;
Graphics2D g2d = (Graphics2D) g.create();
applyQualityProperties(g2d);
Insets insets = getInsets();
Rectangle bounds = getBounds();
bounds.x = insets.left;
bounds.y = insets.top;
bounds.width = width - (insets.left + insets.right);
bounds.height = height - (insets.top + insets.bottom);
RoundRectangle2D shape = new RoundRectangle2D.Float(bounds.x, bounds.y, bounds.width, bounds.height, 20, 20);
/**
* * THIS SHOULD BE CAHCED AND ONLY UPDATED WHEN THE SIZE OF THE
* COMPONENT CHANGES **
*/
BufferedImage img = createCompatibleImage(bounds.width, bounds.height);
Graphics2D tg2d = img.createGraphics();
applyQualityProperties(g2d);
tg2d.setColor(Color.BLACK);
tg2d.translate(-bounds.x, -bounds.y);
tg2d.fill(shape);
tg2d.dispose();
BufferedImage shadow = generateShadow(img, shadowSize, Color.BLACK, 0.5f);
g2d.drawImage(shadow, shadowSize, shadowSize, this);
g2d.setColor(getBackground());
g2d.fill(shape);
/**
* THIS ONE OF THE ONLY OCCASIONS THAT I WOULDN'T CALL
* super.paintComponent *
*/
getUI().paint(g2d, this);
g2d.setColor(Color.GRAY);
g2d.draw(shape);
g2d.dispose();
}
}
public static GraphicsConfiguration getGraphicsConfiguration() {
return GraphicsEnvironment.getLocalGraphicsEnvironment().getDefaultScreenDevice().getDefaultConfiguration();
}
public static BufferedImage createCompatibleImage(int width, int height) {
return createCompatibleImage(width, height, Transparency.TRANSLUCENT);
}
public static void applyQualityProperties(Graphics2D g2) {
g2.setRenderingHint(RenderingHints.KEY_ALPHA_INTERPOLATION, RenderingHints.VALUE_ALPHA_INTERPOLATION_QUALITY);
g2.setRenderingHint(RenderingHints.KEY_ANTIALIASING, RenderingHints.VALUE_ANTIALIAS_ON);
g2.setRenderingHint(RenderingHints.KEY_COLOR_RENDERING, RenderingHints.VALUE_COLOR_RENDER_QUALITY);
g2.setRenderingHint(RenderingHints.KEY_DITHERING, RenderingHints.VALUE_DITHER_ENABLE);
g2.setRenderingHint(RenderingHints.KEY_FRACTIONALMETRICS, RenderingHints.VALUE_FRACTIONALMETRICS_ON);
g2.setRenderingHint(RenderingHints.KEY_INTERPOLATION, RenderingHints.VALUE_INTERPOLATION_BILINEAR);
g2.setRenderingHint(RenderingHints.KEY_RENDERING, RenderingHints.VALUE_RENDER_QUALITY);
g2.setRenderingHint(RenderingHints.KEY_STROKE_CONTROL, RenderingHints.VALUE_STROKE_PURE);
}
public static BufferedImage createCompatibleImage(int width, int height, int transparency) {
BufferedImage image = getGraphicsConfiguration().createCompatibleImage(width, height, transparency);
image.coerceData(true);
return image;
}
public static BufferedImage generateShadow(BufferedImage imgSource, int size, Color color, float alpha) {
int imgWidth = imgSource.getWidth() + (size * 2);
int imgHeight = imgSource.getHeight() + (size * 2);
BufferedImage imgMask = createCompatibleImage(imgWidth, imgHeight);
Graphics2D g2 = imgMask.createGraphics();
applyQualityProperties(g2);
int x = Math.round((imgWidth - imgSource.getWidth())/2f);
int y = Math.round((imgHeight - imgSource.getHeight())/2f);
// g2.drawImage(imgSource, x, y, null);
g2.drawImage(imgSource, 0, 0, null);
g2.dispose();
// ---- Blur here ---
BufferedImage imgShadow = generateBlur(imgMask, size, color, alpha);
return imgShadow;
}
public static BufferedImage generateBlur(BufferedImage imgSource, int size, Color color, float alpha) {
GaussianFilter filter = new GaussianFilter(size);
int imgWidth = imgSource.getWidth();
int imgHeight = imgSource.getHeight();
BufferedImage imgBlur = createCompatibleImage(imgWidth, imgHeight);
Graphics2D g2d = imgBlur.createGraphics();
applyQualityProperties(g2d);
g2d.drawImage(imgSource, 0, 0, null);
g2d.setComposite(AlphaComposite.getInstance(AlphaComposite.SRC_IN, alpha));
g2d.setColor(color);
g2d.fillRect(0, 0, imgSource.getWidth(), imgSource.getHeight());
g2d.dispose();
imgBlur = filter.filter(imgBlur, null);
return imgBlur;
}
}
Có một câu hỏi tương tự ở đây: http://stackoverflow.com/questions/3232675/how-can-i-create-a-drop-shadow-inner-glow-and- outer-glow-in-java-swing –
Tôi sẽ xem xét sử dụng JavaFX nếu bạn muốn thực hiện việc này. Tôi tin rằng nó đã được xây dựng trong hỗ trợ để làm điều này loại điều, hy vọng với HW tăng tốc. – millimoose